Class PlayerActions
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.PlayerActions
Action component for interacting with the player. Player events should be
initialised in create()
and when triggered should call methods within this class.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.com.badlogic.gdx.math.Vector2getSpeed()Retrieves the players current maximum speed.voidsetSpeed(float x, float y) Sets the maximum speed of the entity given x and y.voidupdate()Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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PlayerActions
public PlayerActions()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
setSpeed
public void setSpeed(float x, float y) Sets the maximum speed of the entity given x and y.- Parameters:
x- The horizontal speedy- The vertical speed
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getSpeed
public com.badlogic.gdx.math.Vector2 getSpeed()Retrieves the players current maximum speed.- Returns:
- The maximum speed in Vector2 format.
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