Package com.csse3200.game.screens
Class MainMenuScreen
java.lang.Object
com.badlogic.gdx.ScreenAdapter
com.csse3200.game.screens.MainMenuScreen
- All Implemented Interfaces:
com.badlogic.gdx.Screen
public class MainMenuScreen
extends com.badlogic.gdx.ScreenAdapter
The game screen containing the main menu.
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.badlogic.gdx.ScreenAdapter
hide, show
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Field Details
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FRAME_COUNT
public static final int FRAME_COUNT- See Also:
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Constructor Details
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MainMenuScreen
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Method Details
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getTransitionTextures
public static com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable[] getTransitionTextures()Get the transition textures for control screen- Returns:
- the transition textures
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render
public void render(float delta) - Specified by:
render
in interfacecom.badlogic.gdx.Screen
- Overrides:
render
in classcom.badlogic.gdx.ScreenAdapter
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resize
public void resize(int width, int height) - Specified by:
resize
in interfacecom.badlogic.gdx.Screen
- Overrides:
resize
in classcom.badlogic.gdx.ScreenAdapter
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pause
public void pause()- Specified by:
pause
in interfacecom.badlogic.gdx.Screen
- Overrides:
pause
in classcom.badlogic.gdx.ScreenAdapter
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resume
public void resume()- Specified by:
resume
in interfacecom.badlogic.gdx.Screen
- Overrides:
resume
in classcom.badlogic.gdx.ScreenAdapter
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dispose
public void dispose()- Specified by:
dispose
in interfacecom.badlogic.gdx.Screen
- Overrides:
dispose
in classcom.badlogic.gdx.ScreenAdapter
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