Class ControlsScreen

java.lang.Object
com.badlogic.gdx.ScreenAdapter
com.csse3200.game.screens.ControlsScreen
All Implemented Interfaces:
com.badlogic.gdx.Screen

public class ControlsScreen extends com.badlogic.gdx.ScreenAdapter
The game screen for the Controls Screen of the game, which explains which keys are to be used for different actions in the game
  • Field Details

    • FRAME_COUNT

      public static final int FRAME_COUNT
      A count of the frame in the background animation
      See Also:
  • Constructor Details

    • ControlsScreen

      public ControlsScreen(GdxGame game)
  • Method Details

    • getTransitionTextures

      public static String[] getTransitionTextures()
      Get the transition textures for control screen
      Returns:
      the transition textures
    • render

      public void render(float delta)
      Specified by:
      render in interface com.badlogic.gdx.Screen
      Overrides:
      render in class com.badlogic.gdx.ScreenAdapter
    • resize

      public void resize(int width, int height)
      Specified by:
      resize in interface com.badlogic.gdx.Screen
      Overrides:
      resize in class com.badlogic.gdx.ScreenAdapter
    • dispose

      public void dispose()
      Specified by:
      dispose in interface com.badlogic.gdx.Screen
      Overrides:
      dispose in class com.badlogic.gdx.ScreenAdapter