Package com.csse3200.game.rendering
Class RenderService
java.lang.Object
com.csse3200.game.rendering.RenderService
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
Globally accessible service for registering renderable components. Any renderable registered with
this service has render() called once per frame.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoiddispose()getDebug()com.badlogic.gdx.scenes.scene2d.StagegetStage()voidregister(Renderable renderable) Register a new renderable.voidrender(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Trigger rendering on the given batch.voidsetDebug(DebugRenderer debugRenderer) voidsetStage(com.badlogic.gdx.scenes.scene2d.Stage stage) voidunregister(Renderable renderable) Unregister a renderable.
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Constructor Details
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RenderService
public RenderService()
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Method Details
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register
Register a new renderable.- Parameters:
renderable- new renderable.
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unregister
Unregister a renderable.- Parameters:
renderable- renderable to unregister.
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render
public void render(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Trigger rendering on the given batch. This should be called only from the main renderer.- Parameters:
batch- batch to render to.
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage) -
getStage
public com.badlogic.gdx.scenes.scene2d.Stage getStage() -
setDebug
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getDebug
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dispose
public void dispose()- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable
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