Package com.csse3200.game.rendering
Class DynamicTextureRenderComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.rendering.DynamicTextureRenderComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.badlogic.gdx.utils.Json.Serializable
,Renderable
,Comparable<Renderable>
Render a static texture.
-
Field Summary
-
Constructor Summary
ConstructorsConstructorDescriptionDynamicTextureRenderComponent
(com.badlogic.gdx.graphics.Texture texture) DynamicTextureRenderComponent
(String texturePath) -
Method Summary
Modifier and TypeMethodDescriptionprotected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.int
getLayer()
Layer to be rendered in.void
Scale the entity to a width of 1 and a height matching the texture's ratiovoid
setLayer
(int layer) void
setTexture
(String texturePath) Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, create, dispose, getZIndex, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update, write
-
Constructor Details
-
DynamicTextureRenderComponent
- Parameters:
texturePath
- Internal path of static texture to render. Will be scaled to the entity's scale.
-
DynamicTextureRenderComponent
public DynamicTextureRenderComponent(com.badlogic.gdx.graphics.Texture texture) - Parameters:
texture
- Static texture to render. Will be scaled to the entity's scale.
-
-
Method Details
-
setTexture
-
scaleEntity
public void scaleEntity()Scale the entity to a width of 1 and a height matching the texture's ratio -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-
getLayer
public int getLayer()Description copied from interface:Renderable
Layer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayer
in interfaceRenderable
- Overrides:
getLayer
in classRenderComponent
- Returns:
- layer
-
setLayer
public void setLayer(int layer)
-