Class EntityService

java.lang.Object
com.csse3200.game.entities.EntityService

public class EntityService extends Object
Provides a global access point for entities to register themselves. This allows for iterating over entities to perform updates each loop. All game entities should be registered here.

Avoid adding additional state here! Global access is often the easy but incorrect answer to sharing data.

  • Constructor Details

    • EntityService

      public EntityService()
  • Method Details

    • pauseCheck

      public static boolean pauseCheck()
    • register

      public void register(Entity entity)
      Register a new entity with the entity service. The entity will be created and start updating.
      Parameters:
      entity - new entity.
    • unregister

      public void unregister(Entity entity)
      Unregister an entity with the entity service. The entity will be removed and stop updating.
      Parameters:
      entity - entity to be removed.
    • update

      public void update()
      Update all registered entities. Should only be called from the main game loop.
    • pauseAndResume

      public void pauseAndResume()
    • pauseGame

      public void pauseGame()
    • pauseGame2

      public void pauseGame2()
    • unpauseGame

      public void unpauseGame()
    • dispose

      public void dispose()
      Dispose all entities.
    • getSize

      public int getSize()
      Get number of entities registered
      Returns:
      number of entities
    • getEntities

      public com.badlogic.gdx.utils.Array<Entity> getEntities()
      Returns Array of entities of all entities in game
      Returns:
      Array of entities in game