Class ShipTimeSkipComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.ship.ShipTimeSkipComponent
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com.badlogic.gdx.utils.Json.Serializable
Handles allowing the player to sleep through the night by interacting
with the ship once the repair threshold is reached.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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ShipTimeSkipComponent
public ShipTimeSkipComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
write
public void write(com.badlogic.gdx.utils.Json json) -
read
public void read(com.badlogic.gdx.utils.Json json, com.badlogic.gdx.utils.JsonValue jsonMap)
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