Class PlayerAnimationController
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.PlayerAnimationController
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com.badlogic.gdx.utils.Json.Serializable
This class listens to events relevant to a player entity's state and plays the animation when one
of the events is triggered.
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Nested Class Summary
Nested Classes -
Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
addFishingRodAnimatorEntity
(Entity fishingRod) void
create()
Called when the entity is created and registered.boolean
Check if the current (non-looping) animation has completedvoid
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, write
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Constructor Details
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PlayerAnimationController
public PlayerAnimationController()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
addFishingRodAnimatorEntity
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readyToPlay
public boolean readyToPlay()Check if the current (non-looping) animation has completed
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