Class PlayerAnimationController

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.PlayerAnimationController
All Implemented Interfaces:
com.badlogic.gdx.utils.Json.Serializable

public class PlayerAnimationController extends Component
This class listens to events relevant to a player entity's state and plays the animation when one of the events is triggered.
  • Constructor Details

    • PlayerAnimationController

      public PlayerAnimationController()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • addFishingRodAnimatorEntity

      public void addFishingRodAnimatorEntity(Entity fishingRod)
    • readyToPlay

      public boolean readyToPlay()
      Check if the current (non-looping) animation has completed