Class OpenPauseComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.OpenPauseComponent
All Implemented Interfaces:
com.badlogic.gdx.utils.Json.Serializable

public class OpenPauseComponent extends Component
  • Constructor Details

    • OpenPauseComponent

      public OpenPauseComponent()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • getPauseOpen

      public Boolean getPauseOpen()
    • openPauseMenu

      public void openPauseMenu()
    • closePauseMenu

      public void closePauseMenu()
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component